    /***********************************************
    * Universal Countdown script-  Dynamic Drive (http://www.dynamicdrive.com)
    * This notice MUST stay intact for legal use
    * Visit http://www.dynamicdrive.com/ for this script and 100s more.
    ***********************************************/

    function cdLocalTime(container, servermode, offsetMinutes, targetdate, debugmode){
    if (!document.getElementById || !document.getElementById(container)) return
    this.container=document.getElementById(container)
    var servertimestring=(servermode=="server-php")? '<? print date("F d, Y H:i:s", time())?>' : (servermode=="server-ssi")? '<!--#config timefmt="%B %d, %Y %H:%M:%S"--><!--#echo var="DATE_LOCAL" -->' : '<%= Now() %>'
    this.localtime=this.serverdate=new Date(servertimestring)
    this.targetdate=new Date(targetdate)
    this.debugmode=(typeof debugmode!="undefined")? 1 : 0
    this.timesup=false
    this.localtime.setTime(this.serverdate.getTime()+offsetMinutes*60*1000) //add user offset to server time
    this.updateTime()
    }

    cdLocalTime.prototype.updateTime=function(){
    var thisobj=this
    this.localtime.setSeconds(this.localtime.getSeconds()+1)
    setTimeout(function(){thisobj.updateTime()}, 1000) //update time every second
    }

    cdLocalTime.prototype.displaycountdown=function(baseunit, functionref){
    this.baseunit=baseunit
    this.formatresults=functionref
    this.showresults()
    }

    cdLocalTime.prototype.showresults=function(){
    var thisobj=this
    var debugstring=(this.debugmode)? "<p style=\"background-color: #FCD6D6; color: black; padding: 5px\"><big>Debug Mode on!</big><br /><b>Current Local time:</b> "+this.localtime.toLocaleString()+"<br />Verify this is the correct current local time, in other words, time zone of count down date.<br /><br /><b>Target Time:</b> "+this.targetdate.toLocaleString()+"<br />Verify this is the date/time you wish to count down to (should be a future date).</p>" : ""

    var timediff=(this.targetdate-this.localtime)/1000 //difference btw target date and current date, in seconds
    if (timediff<0){ //if time is up
    this.timesup=true
    this.container.innerHTML=debugstring+this.formatresults()
    return
    }
    var oneMinute=60 //minute unit in seconds
    var oneHour=60*60 //hour unit in seconds
    var oneDay=60*60*24 //day unit in seconds
    var dayfield=Math.floor(timediff/oneDay)
    var hourfield=Math.floor((timediff-dayfield*oneDay)/oneHour)
    var minutefield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour)/oneMinute)
    var secondfield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour-minutefield*oneMinute))
    if (this.baseunit=="hours"){ //if base unit is hours, set "hourfield" to be topmost level
    hourfield=dayfield*24+hourfield
    dayfield="n/a"
    }
    else if (this.baseunit=="minutes"){ //if base unit is minutes, set "minutefield" to be topmost level
    minutefield=dayfield*24*60+hourfield*60+minutefield
    dayfield=hourfield="n/a"
    }
    else if (this.baseunit=="seconds"){ //if base unit is seconds, set "secondfield" to be topmost level
    var secondfield=timediff
    dayfield=hourfield=minutefield="n/a"
    }
    this.container.innerHTML=debugstring+this.formatresults(dayfield, hourfield, minutefield, secondfield)
    setTimeout(function(){thisobj.showresults()}, 1000) //update results every second
    }

    /////CUSTOM FORMAT OUTPUT FUNCTIONS BELOW//////////////////////////////

    //Create your own custom format function to pass into cdLocalTime.displaycountdown()
    //Use arguments[0] to access "Days" left
    //Use arguments[1] to access "Hours" left
    //Use arguments[2] to access "Minutes" left
    //Use arguments[3] to access "Seconds" left

    //The values of these arguments may change depending on the "baseunit" parameter of cdLocalTime.displaycountdown()
    //For example, if "baseunit" is set to "hours", arguments[0] becomes meaningless and contains "n/a"
    //For example, if "baseunit" is set to "minutes", arguments[0] and arguments[1] become meaningless etc

    //1) Display countdown using plain text
    function formatresults(){
    if (this.timesup==false){//if target date/time not yet met
    var displaystring="<span style='background-color: #CFEAFE'>"+arguments[1]+" hours "+arguments[2]+" minutes "+arguments[3]+" seconds</span> left until launch time"
    }
    else{ //else if target date/time met
    var displaystring="Launch time!"
    }
    return displaystring
    }

    //2) Display countdown with a stylish LCD look, and display an alert on target date/time
    function formatresults2(){
		if (this.timesup==false){ //if target date/time not yet met
			var displaystring="<span class='auction_end_time_jscounter'>"+arguments[0]+" Days + "+arguments[1]+":"+arguments[2]+":"+arguments[3]+"</span>"
		}
		else{ //else if target date/time met
			var displaystring="Bid Closed" //Don't display any text
		}
    	return displaystring
    }